@startuml
sprite $exposure [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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0000FFFFFFFFFFF70000000000FFFFFFFFFFFF00FFFF0000
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00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA100000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_EXPOSURE(_alias) ENTITY(rectangle,black,exposure,_alias,MATERIAL EXPOSURE)
!define MATERIAL_EXPOSURE(_alias, _label) ENTITY(rectangle,black,exposure,_label, _alias,MATERIAL EXPOSURE)
!define MATERIAL_EXPOSURE(_alias, _label, _shape) ENTITY(_shape,black,exposure,_label, _alias,MATERIAL EXPOSURE)
!define MATERIAL_EXPOSURE(_alias, _label, _shape, _color) ENTITY(_shape,_color,exposure,_label, _alias,MATERIAL EXPOSURE)
skinparam folderBackgroundColor<<MATERIAL EXPOSURE>> White
@enduml